Category Archive: Game Design

Jetpack-ball character movement prototype

  A prototype of a new third-person movement system that I’m experimenting with in Unreal Engine 4, a mix between a jetpack-propelled character controller and a fully physics-driven ball.   It’s an ongoing thing… Continue reading

Bewilder House

Bewilder House is a first-person puzzle game where you have to overcome a feeling of loss of bearings. Trapped in strange mazes where the walls open and close when you’re not looking, you’ll… Continue reading


My first professional experience, Lasermageddon is a game I worked on during a two months long internship in a company called 3Dduo. I worked on the pre-production of the game. I had to… Continue reading


Love is a unique and addictive high-score game based on risk versus reward, with an entirely interactive soundtrack. It’s playable on PC and Android. I made the whole game on my own, so… Continue reading